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Why Does CDPR Choose First Person Perspective?
Because of the first person perspective, on the one hand, many players will worry about serious dizziness, on the other hand, some players will feel depressed because they can’t see the handsome action performance of the characters.
Although these complaints are very understandable, Here let’s talk about the reasons why cyberpunk 2077 chooses it combined with the advantages of the first person perspective.
A sense of empathy
Because everything happens in front of the players, the performance of cyberpunk 2077 from the perspective of the first person will have more sense of substitution. In the demonstration, there is a story about replacing the artificial eye (the mechanical eye with visual enhancement function) for the protagonist. The players will experience the whole process of the operation from the first person perspective, from the eye being removed to the darkness in front of them, to watching themselves from the perspective of the doctor’s new artificial eye, and then to putting the artificial eye into the eye socket to complete synchronization. The whole performance is very infectious.
The doctor who replaced the artificial eye for the protagonist
The setting of the prosthetic transformation means that the visual elements in front of the player’s eyes are increased. For example, the number of bullets and location information can be seen on the screen after the prosthetic eye is replaced. If the third person is used, it is difficult for the player to experience the most real sense of enhancement after the protagonist installs the prosthetic eye. In games such as Assassin’s Creed and horizon: Dawn, the characters can also have some special vision, but the player can’t see it At this time, he is just a “bystander”, unable to resonate with the actual feelings of the character. The author thinks that games with augmented reality elements will make the sense of substitution a little better if they are expressed in the first person.
Focus device in horizon: Dawn
You can refer to racing games. Of course, the perspective outside the car has a broader vision, and you can see all kinds of handsome postures of your own sports car, which has a good experience. But this perspective is not real, because it adds a lot of “bug vision” that you can’t see in real driving. In reality, the vision of driving is far from enough. You can only understand the road conditions through the front and rear mirrors of the windshield. Therefore, players who want to pursue a more realistic and more sense of substitution will still choose the more difficult in car perspective, or the first person perspective.
Limited view in the car
Simple and handsome but unreal outside view
If you use the steering wheel peripherals, I’m sure 99% of the players choose the in car perspective. Even some games use these peripherals and the default perspective is in the car. The purpose is to feel immersive. VR games, which pursue the sense of substitution, usually choose the first person perspective. Imagine how awkward it would be to play “summer class” in the third person.
Intuitive sensory stimulation
This work is one of the few opportunities for players to feel the charm of cyberpunk in the next generation. From the first person perspective, all the characters see, such as flashing neon lights, three-dimensional buildings, highly mechanized human beings everywhere, slums under high-rise buildings and so on. Because of the narrowing of the perspective, they are all close at hand to feel these magnificent cyberpunk scenes The elephant will have more impact.
The city full of cyberpunk is fascinating
Although the show will switch to the third person, some performances that need to make players nervous still choose the first person perspective. For example, there is a scene of being handcuffed and pressed on the police car by the police from behind. The players can fully feel the pressure of being restricted from behind and the sense of confusion after limited vision, which are difficult to reflect in the third person performance .
For example, compared with four to six generations, the closer perspective of biochemical crisis 7 makes monsters often face-to-face with players, and the narrower perspective makes it difficult for players to predict the appearance of monsters around them Scar can appear more frequently, which greatly increases the sense of tension, and Mia’s crazy scene is more classic. Players can see that their wrists are cut off in front of them from the main perspective, and the blood is gushing on their faces, which is very shocking. This kind of brutal experience is difficult to experience in the past biochemical crisis.
Face your father-in-law’s embrace
This kind of experience is not limited to horror games. In call of Duty 6, general Sheffield’s performance of shooting both the ghost and the player controlled Xiaoqiang is regarded as a classic. If it becomes the third person, without the factor of experiencing the whole process from the perspective of the character, Sheffield will change from shooting at the “player” to shooting at the “character”, which will reduce the emotional fluctuation and the degree of shock A big discount. In addition, when killing Zeus, Ares 3 also switches to the first person, from beating his father with one punch to the blood in the end The purpose of the production group is to let players feel Kratos’ anger more intuitively through the first person.
First person perspective beat Zeus
Exciting Parkour and better shooting experience
“Cyberpunk 2077” increases the setting of sliding wall, which may mean that “Parkour” will become a highlight in the game. It’s very interesting to shuttle between buildings full of cyberpunk feeling and uneven. With the blessing of the first person perspective, it will certainly play a positive role in mobilizing players’ adrenaline.
Imagine in the edge of the mirror, the characters tumble and buffer after landing, then jump over all kinds of obstacles, get up and pass through the gap between the two buildings, and then step on the head of the enemy in front of them. A gorgeous back somersault knocks them down and lands perfectly. This series of actions follow the shaking of the character’s perspective and are perfectly displayed in front of the players. All of these, together with the open vision provided by the first person, bring great visual enjoyment to the whole process. In Assassin’s creed, parkour is essential when on the road or doing tasks. It’s great to watch the characters make all kinds of handsome and smooth movements. But it’s more like “watching” agio and other assassins flying on the eaves and walking on the wall than doing these actions by themselves. Many online Parkour videos are also shot from the first person perspective, which is to stimulate the viewer’s vision through the real perspective of shaking with Parkour’s rolling and jumping.
Edge of the mirror
The main combat mode of this work is shooting, and the shooting experience in the first person has absolute advantages. The performance of recoil and muzzle burst of fire when shooting, the undulation of breath when the character carries the gun and the slight shaking of muzzle when shooting, and other details all increase the player’s sense of reality when shooting, while the advantage of the third person is the performance of the character’s action, such as《 The action of executing the enemy in close combat with chainsaw gun in war machine is full of violence aesthetics, but most of the fighting scenes are close combat. In addition to expressing the pleasure of close combat, it is also an important reason that the grasp of long-distance aiming is not as good as the first person.
“War machine” in close combat is very straightforward
Not only “war machine”, but most third person shooting games have this problem. Sniper elite, a game that needs shooting accuracy, must switch to the first person when aiming at the enemy from a long distance. That’s because the narrowing of the perspective increases the effective attack distance, and the aiming in the first person will be more accurate. The same situation applies to “survival of the Jedi”, in which we use the third person shooting only exists in close combat, and we still need to switch to the first person shooting after seeing the enemy from a distance.
Eight times mirror in Jedi survival
So, how do you think about the first person perspective of Cyberpunk 2077?