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Is Cyberpunk 2077 worth getting?
The first review after playing Cyberpunk 2077 for 8 hours .
If you are looking forward to a game that can make you extremely amazing, then 2077 may not achieve this expected effect. Because this game may require you to be immersed in and experience slowly instead of using something to surprise you at once.
Therefore, before buying this game, you need to know that this is a very slow story. The prologue can be played for four or five hours, and there are almost no hot spots in the story during this period to continue your interest in playing. It just leads to you step by step to continue walking and become familiar with the world. Of course, except at the end of the prologue.
Cyberpunk 2077 is a story-driven game, which means that all other elements are essentially serving the story, just like the Witcher 3, so if you are very demanding of other systems and feel impatient with large plot text, then this game may not suitable for you, because the terrible length of the prologue has almost dissuaded me, but I finally persevered and entered the main story.
Since this is an RPG, the core of the combat system must be a numerical value, and the weapon damage you obtained in the early stage is really a bit of shame. Fortunately, the system gives you the option of sneaking and hacking, but these two systems are also weak sometimes in the early stage, even you may forget that there is such a thing in the hacking system in actual combat. So in the final analysis, the best solution is the gun.
As a relatively core system, the weapon system is still a bit like the Witcher 3. The numerical entries of each gun are listed for you. This is not a shortcoming, but it is not a commendable place. Maybe you will think It gives you an important reference for the choice and understanding of weapons, but sometimes these values are only referenced values. The actual combat effect may not match this value, and it is really a headache to see a large number of numbers.
Regarding the mess of the mission system mentioned by the media, I have already experienced it already. When you run into a new area, a contact person will contact you inexplicably and chat with you. Although it seems abrupt and at least innocuous, sometimes you are running and suddenly a task is lost. You can’t refuse or make other choices, so you have to accept it passively, and then watch as you just formally walk into the Night City, the task list is filled with a mess of tasks, and the recommended level and difficulty are not told to you. To be clear, but to tell you “moderate”, “difficult” and so on without pain… It can be said that it has failed in this respect.
And this game seems to be very keen letting you enter an area where the use of weapons is prohibited to perform tasks. When you need to use weapons to enter the restricted area and stealth and hacking techniques can’t solve the problem well, you are forced to fall into a very embarrassing situation
The map interface is unexpectedly messy. To be honest, it is good to continue to mark a bunch of question marks on the map, and directly mark each task icon densely.But it makes people even more uncomfortable when look at it, do not mention the mission distribution density in the night city is really terrifying. CD Projekt still needs a lot of improvement in this regard.
My own graphics card rtx2080s to run the game, no vicious bugs appeared, there are only a few minor bugs. A lot of friends in the comment area reported that there are many bugs. This is indeed an optimization and configuration back pot. Because the configuration requirements of 2077 are inherently high, it is really unfriendly to low-end and low-end machine users and host users. I can’t say more about this.
The plot and the level design itself is the core of this game and the best place.I love it. According to the different attributes, you can do many different branches, and your choice will also largely change the direction of the whole thing, but I have only experienced 7 hours at present, and the plot only touched the tip of the iceberg. I will follow up on May continue to update the evaluation.
Generally, the music, the plot so far, the ease of battle, and the richness of the equipment system and the prosthetic system are quite excellent, but in terms of hud and information management, the CD Projekt is still very unsatisfactory. As for the rhythm, this is really tougher than the big cousin, and the withdrawal period is extremely long, so please think twice before you buy it.Note that I’m talking about the slow pace of the whole story, the slow heat of the big plot, not the slow heat of the prologue. The prologue itself is a very complete story, and the rhythm is handled well, but as a small part of the big story, it takes up a lot of time, it does seem that the pace of the whole story is relatively slow and the frame is relatively large. Please clarify these two concepts.
In addition, don’t be tempted to buy a game that you have a poor experience and may not be refunded due to overtime.
2077 is not to the extent that it can subvert your imagination. It is just a very good RPG. Unlike other games, the CD Projekt bravely touched a relatively unpopular and difficult game in the game circle. The theme, and then make it a success, is very rare, which is why I think this game is really new.
The various systems of 2077 should be more like CD Projekt who have transformed the maturity of many works in the industry into cyberpunk, and presented them to you after adding their own characteristics. They are a series of small dishes that have been continuously researched and optimized. Table dishes, but some of these dishes are really flattering and can even be described as bad, such as a messy task list and part of the experience.
In my experience, what 2077 gave me was not a new feeling, but the feeling of a lot of new ideas mixed with many familiar things. What surprised me in 2077 was the excellent combination of narrative and gameplay itself. , Rather than the surprise brought by innovation, some restrictions on the CD Projekt do not allow them to carry out any disruptive innovation. The novelty we are seeing now, in fact, most games derived from this style and theme have been given such a large performance stage for the first time, and for the first time the entire cyberpunk world has been concretized, detailed and authentic. The kind of progress presented to you.